![]() ![]() I will most likely be updating the Steam version more often than on here. I plan to keep adding more to it in time. View attachment 319711 View attachment 319712 ![]() Each of the music tracks are based on a Terraria biome and they. Pixel-consistent alternate version ( ?) If you are a fan of Valheim then you will love the music pack that I have created for you.Creative/Journey mode UI support - in progress.Some minor changes to polish the look - will be a constant thing.I probably can't work on this all the time but do check back every now and then. I plan to keep adding more to them in time. the screenie inventories are a mess coz I'm still on my first play through and I wanted to try out every item in the game haha 0 forks Report repository Releases No releases published. Reporting Issues: If problems are encountered with a mod, report them on the mod's site or TOnline thread. A giant Terraria texture pack planned to be completed with all textures, which recreates all of Terrarias textures from scratch with a higher resolution which is double the originals size. Always check the mod's website or Terraria Online threads to see if they are compatible with the latest version of Terraria. I'm sure I haven't attained this perfectly yet but hopefully we'll get there eventually as I continue to work on and tweak these packs some more. Texture Packs View source Notice: Updates to Terraria can cause any mod to no longer function. IMO the ideal UI should strive to achieve a perfect balance of this, as all things should have, and that's exactly the magic sweet-spot I'm hoping I could arrive at. Currently, the pack is somewhat small - with almost all the pre-hardmode bosses finished /. But basically, I don't want the UI to be too demanding of players' attention, I don't want any extra noise to divert our eyes when we're scouring the inv for our items, but I don't want it to be completely invisible either. Tenebris is a texture pack which gives many of the game's enemies, weapons, and bosses huge design overhauls with a darker and somewhat eldritch undertone. Afterall, they were both designed together and with the same principles in mind.Īll I set out to do was to design a custom UI skin that was cleaner and 'easier on the eyes' ? It's a bit tricky. All details and shapes are mostly identical. As you may notice, they are just one and the same. ![]()
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